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Generated

Charm Person or Animal

In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.

SchoolEnchantment (opposed by Illusion)
Spell levelDruid 2
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration2 rounds (12 seconds) + 1 round per 3 caster levels. Extend doubles it.
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • Only humanoids and animals can be charmed by it. On any other creature it has no effect.
  • The save is a Will save against mind-affecting spells.
  • Against a player, a boss, a quest giver, a player's associate or a creature that cannot move, it dazes instead, for half as long.

See also