Charm Person or Animal
In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.
| School | Enchantment (opposed by Illusion) |
| Spell level | Druid 2 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 2 Rounds + 1 / 3 Levels |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts 2 rounds + one per three caster levels, and Extend doubles that.
- Only humanoids and animals can be charmed by it; on anything else nothing happens at all.
- The save is Will, against mind-affecting spells.
- Against a player, a boss, a quest giver, a player's associate or anything unable to move it dazes instead, and for half as long.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes