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Generated

Charm Person or Animal

In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%.

SchoolEnchantment (opposed by Illusion)
Spell levelDruid 2
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration2 Rounds + 1 / 3 Levels
Additional Counter SpellsClarity
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts 2 rounds + one per three caster levels, and Extend doubles that.
  • Only humanoids and animals can be charmed by it; on anything else nothing happens at all.
  • The save is Will, against mind-affecting spells.
  • Against a player, a boss, a quest giver, a player's associate or anything unable to move it dazes instead, and for half as long.

See also