Chain Lightning
A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level (up to 20d6) + 1d6 per 2 caster levels after caster level 20, to a maximum of 30d6. The initial target takes the full damage, every other target a quarter of it. The bolt hits up to 1 target per damage die, the initial target included.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Electricity |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still |
How it works
- The bolt hits the target, then other creatures within 10 metres of the target that are not on your side.
- 1d6 electrical damage per caster level, up to 20d6, then +1d6 per 2 caster levels: 30d6 at caster level 40.
- It hits at most 1 target per damage die, the first one included: 30 at caster level 40.
- Damage is rolled separately for each target.
- Each target gets its own Reflex save for half damage and its own chance to resist the spell.
- Every target after the first takes 1/4 of the rolled damage.
- Doors and placeables within 10 metres of the target are damaged too.
Items with this property
A proc chance of 100% means it fires on every hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Faded Mjolnir | 4 | Hit | 5% | 20 |
| Tempest's Wrath | 4 | Hit | 10% | 10 |
Where it comes from
Cleric domain: Air (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
