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Chain Lightning

A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level (up to 20d6) + 1d6 per 2 caster levels after caster level 20, to a maximum of 30d6. The initial target takes the full damage, every other target a quarter of it. The bolt hits up to 1 target per damage die, the initial target included.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 6
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Area of effect10 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorElectricity
DurationInstant
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still

How it works

  • The bolt hits the target, then other creatures within 10 metres of the target that are not on your side.
  • 1d6 electrical damage per caster level, up to 20d6, then +1d6 per 2 caster levels: 30d6 at caster level 40.
  • It hits at most 1 target per damage die, the first one included: 30 at caster level 40.
  • Damage is rolled separately for each target.
  • Each target gets its own Reflex save for half damage and its own chance to resist the spell.
  • Every target after the first takes 1/4 of the rolled damage.
  • Doors and placeables within 10 metres of the target are damaged too.

Items with this property

A proc chance of 100% means it fires on every hit.

ItemTierFires onProc chanceCaster level
Faded Mjolnir4Hit5%20
Tempest's Wrath4Hit10%10

Where it comes from

Cleric domain: Air (level 6).

See also