Camouflage
The caster's coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 1, Ranger 1, Assassin 1 |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Caster |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Druid or Ranger; Assassin with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them |
Where it comes from
Cleric domain: Plant (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
