Blood Frenzy
The caster enters a rage similar to that of a barbarian. The caster gains a +1 bonus to Attacks and Damage (magical), +2 to Constitution and a +1 bonus to Will saves, while suffering a -1 penalty to AC.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 2 |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Caster |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- Using it again replaces it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
