Blood Frenzy
The caster enters a rage similar to that of a barbarian. The caster gains a +1 bonus to Attacks and Damage (magical), +2 to Constitution and a +1 bonus to Will saves, while suffering a -1 penalty to AC.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 2 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Caster |
| Duration | 1 round / level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that. Using it again replaces it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes