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Generated

Blood Frenzy

The caster enters a rage similar to that of a barbarian. The caster gains a +1 bonus to Attacks and Damage (magical), +2 to Constitution and a +1 bonus to Will saves, while suffering a -1 penalty to AC.

SchoolTransmutation (opposed by Conjuration)
Spell levelDruid 2
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or an item
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetCaster
Duration1 round / level
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one round per caster level, and Extend doubles that. Using it again replaces it.

See also