Bless Weapon
You empower your target's weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any. If this spell is cast on crossbow bolts, they become deadly to rakshasa type creatures (only npc or shifter rakshasa shape). If such a bolt hits a rakshasa, it has to make a fortitude save (DC is 10 + attacker hit die) or be instantly killed.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Paladin 1, Blackguard 1 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Creature or Melee Weapon |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
