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Generated

Battletide

You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura and upon failing a Will Saving Throw against Negative Effects. Assitionally, on casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.

SchoolTransmutation (opposed by Conjuration)
Spell levelCleric 5
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or an item
Area of effect3.33 metre radius
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Duration1 Round / Level
SaveWill
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The area lasts one round per caster level. Extend doubles that, and Empower adds half again.

Where it comes from

Cleric domain: War (level 4).

See also