Barkskin
Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:
- Level 1-6: +3
- Level 7-12: +4
- Level 13-24: +5
- Level 25+: +6
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | None |
| Area of Effect / Target | Single |
| Duration | 1 Hour / Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one hour per caster level, and Extend doubles that.
- The bonus is natural armour, so it does not stack with other natural armour.
Where it comes from
Cleric domain: Plant (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes