Barbarian Rage
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 1. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Somatic |
| Can be aimed at | yourself |
| Duration | 1 turn (1 minute) per point of natural Constitution modifier (gear does not count). Gear that extends spell durations adds rounds to it. |
How it works
- +4 Strength and +4 Constitution, or +6 each from Barbarian level 15. Mighty Rage adds +6 more to both.
- You also get a Will save bonus of half that amount, and -2 Armor Class.
- If your Strength is already at the bonus limit, the Strength you cannot use becomes attack bonus instead: +1 attack bonus per 2 points.
- With Mighty Rage you also deal extra bludgeoning damage equal to the Strength bonus.
- A pure Barbarian at maximum level that has taken Mighty Rage and activates Barbarian Rage gets Mind Spells Immunity while the rage is active.
- You cannot rage with a natural Constitution modifier below 1.
- Only your Barbarian levels count toward the level 15 bonus.
- Raging again replaces the rage you already have.
Where it comes from
No class learns this from a spellbook. It is used through a feat, and the feat's page describes it too.
Cast by a feat: Barbarian Rage, Greater Rage.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
