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Generated

Ball Lightning

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 5
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Area of effect8.33 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorElectricity
DurationInstantaneous
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • You throw 1 ball per 2 caster levels, +1: 21 at level 40.
  • Each ball does 2d6+2 electrical damage. A Reflex save halves it.
  • The balls are divided evenly among the hostile creatures you can see within 8.33 metres. The first one also gets any left over.
  • You are never caught by them.

Where it comes from

Cleric domain: Air (level 5).

See also