Aura versus Alignment
When this spell is cast, the caster chooses to be protected from either good or evil. He receives a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and 25 spell resistance (if caster level is higher than 25, then it will be used for spell resistance bonus). Any creatures of the chosen alignment also take 1d8 + 1 per caster level points of damage each time they successfully strike the Cleric.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Cleric 8 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself, an item or a placeable |
| Area of effect | 5 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Save | Harmless |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
Choices
Casting it opens a menu with 2 options.
| Option | Range |
|---|---|
| Unholy Aura | Personal |
| Holy Aura | Personal |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes