Aura of Menace
Aura of Menace The creature projects a 4 meters radius field of energy. The field of energy follows the owner when it moves. Any hostile creature entering the area of effect has to pass a Will Saving Throw or be Doomed for ((owner levels / 10) + 1) turns (maximum 5 turns). Being Doomed: For the duration of the spell: -2 to attack rolls, -2 to saving throws, -2 to skill checks, -2 to damage. The DC for the save, if the owner of the aura is a NPC is: 10 + (owner levels / 2) + (owner levels / 8) The DC for the save, if the owner of the aura is a Player Character is: 10 + (owner levels / 2) + (owner levels / 8) + (owner wisdom modifier / 2)
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 3. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Can be aimed at | yourself |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Duration | Until you turn it off. |
How it works
- Using the ability again turns it off.
- It cannot be dispelled.
