Aura of Glory
The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Paladin 2, Blackguard 2 |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 10 metre radius |
| Concentration | Damage can interrupt the casting |
| Descriptor | Divine |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them |
How it works
- Allies get the +5 against fear. It does not heal anyone.
