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Generated

Aura of Glory

The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.

SchoolTransmutation (opposed by Conjuration)
Spell levelPaladin 2
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or an item
Area of effect10 metre radius
ConcentrationCasting can be disrupted by damage
DescriptorDivine
Duration1 turn / level
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • Allies get the +5 against fear but no healing: nothing in the spell heals anyone.
  • It lasts one turn per caster level, and Extend doubles that.

See also