Aura of Glory
The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear and are healed 1d4 hit points.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Paladin 2 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 10 metre radius |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Divine |
| Duration | 1 turn / level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- Allies get the +5 against fear but no healing: nothing in the spell heals anyone.
- It lasts one turn per caster level, and Extend doubles that.