Aura of Fear
The creature is surrounded by an aura of fear with a radius of 4 meters. A hostile creature that enters it must make a Will Saving Throw vs fear or be frightened for 1 round, +1 round per 20 hit dice of the creature, to a maximum of 3 rounds. The DC for the save is: 10 + (the creature's hit dice / 2) + (the creature's hit dice / 8). A player-controlled creature also adds half its Wisdom modifier. The aura lasts until it is turned off, and it cannot be dispelled.
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 4. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Can be aimed at | yourself |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Duration | Until you turn it off. |
How it works
- Using the ability again turns it off.
- It cannot be dispelled.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
