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Acid Fog

Acid Fog creates a thick, clinging, greenish cloud. When creature enters or spends 1 round in this cloud it receives 1d6 per 4 caster levels (minimum 4d6) + (caster level / 4) points of acid damage (maximum 10d6 + 10). Passing a Fortitude saving throw halves the damage taken. Also, when entering acid fog, the creature must make a Fortitude saving throw or get it's movemnet speed reduced by 50% until it exits the cloud.

SchoolConjuration (opposed by Transmutation)
Spell levelWizard and Sorcerer 6
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorAcid
Duration1 round (6 seconds) per 2 caster levels. Extend doubles it, and Empower adds 50%.
SaveFortitude
Spell ResistanceYes
Metamagic allowedEmpower, Extend, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still

How it works

  • Each round the acid does 1d6 + 1 per 4 caster levels, and never fewer than 4d6: 4d6 + 2 at caster level 8, 10d6 + 10 at caster level 40.
  • A creature in it is hit once per round. Leaving and re-entering in the same round does not hit it again.

Where it comes from

Cleric domain: Magic (level 6).

See also