Acid Fog
Acid Fog creates a thick, clinging, greenish cloud. When creature enters or spends 1 round in this cloud it receives 1d6 per 4 caster levels (minimum 4d6) + (caster level / 4) points of acid damage (maximum 10d6 + 10). Passing a Fortitude saving throw halves the damage taken. Also, when entering acid fog, the creature must make a Fortitude saving throw or get it's movemnet speed reduced by 50% until it exits the cloud.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Acid |
| Duration | 1 round (6 seconds) per 2 caster levels. Extend doubles it, and Empower adds 50%. |
| Save | Fortitude |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still |
How it works
- Each round the acid does 1d6 + 1 per 4 caster levels, and never fewer than 4d6: 4d6 + 2 at caster level 8, 10d6 + 10 at caster level 40.
- A creature in it is hit once per round. Leaving and re-entering in the same round does not hit it again.
Where it comes from
Cleric domain: Magic (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
