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Patch note, 3 April 2022

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

NEW PRESTIGE CLASS – ELITE GUARD:

FIXES:

  • Fixed UNI buffs not being applied to summons
  • Fixed Ruby Golem issues
  • Reworked pixies appearances shadows issues
  • Fixed some pirates shadows issues
  • Fixed some pirates missing VFX over head slot
  • Adjusted UTD check to avoid double checks
  • Fixed typo on Test Area Orb of Summons.
  • Fixed some beetles not giving XP when killed

OTHER:

  • Adjusted Cloud Kill spell damage dice (d6 now instead of d10)
  • Added new scaling logic for damage immunity item property (applied when the vengeful property is applied to an item. Old items with previous scaling will be adjusted in a future rebalance patch coming soon)
  • Limited NPC HelfFire aura max dices to 40 (same as for players version of the aura)
  • Added a pedestal from epic zone(Castle Glendario) back to Tower of Power for QOL. It’s possible to go back and forth between those areas now, so all steps on character creation/edition are linked
  • Added a few more appearances (NPCs only for now)
  • Improved UNI System, now temp HPs are added to the total HPs, and not as temporary anymore. Also adjusted and improved UNI system code