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Patch note, 29 September 2019

A record of what changed on this day, imported from the announcement as it was written. It is not kept up to date: for how the game works now, read the page for the thing itself. See all patch notes.

  • – Major Change to FULL Heal Potions
  • – From now on you will be able to use a Full Heal Potion only once each 1.5 rounds. (this change affects FULL HEAL potions only, not minor ones and not any other potion).
  • – This has been made to improve party play on raids, where a healer will be needed, and to prevent some specific builds to be able to solo raids just by spamming heal pots.
  • – The “mechanic”, and delay might be adjusted over time to find the best balance.
  • – Solo dungeons will still be soloable. They might require some more smart play instead of just rush into it and spam pots when necessary, but you’ll be fine.
  • Raids will be more difficult and will require more party play and more coordination. We’ll see how this goes.
  • – CR60+ creatures are now ALWAYS bigger than default creatures
  • – Reworked UNI system (improved, centralized)
  • – Fixed bug with death system that was making a player to not be send to Fugue Plane on death (but only on relog with area death state check)
  • – Reworked Saurog Boss Room and increased Loot (more to come)
  • – Reworked Moore Boss Room (more to come)
  • – Added security checks to Dead Wyrm God mini-dungeon
  • – Fixed Vampire SR on relog
  • – Increased ALL raids rewards
  • – Completely reworked dungeon/raid security checks
  • – Heavily decreased ALL creatures saves overall
  • – You can now run spells while under the “Bigby Grasping” or “Bigby Crushing” immobilize effect.