Eldritch Blast
Eldritch Blast fires a beam at a creature within range. It makes an attack roll against the target's Armour Class, and the target's spell resistance applies. On a hit the target takes 1d10 magical damage, doubled on a critical.
The attack roll is 1 + d20 + your Warlock base attack bonus + your Charisma modifier + your Eldritch Blast Weapon Focus feats + Epic Prowess + (Warlock levels / 5), against the target's Armour Class.
| Type of feat | Class |
| Use | Selected |
| Prerequisites | none |
| Counts as an attack | Yes - using it on someone is a hostile act |
Beams
The number of beams scales with your Warlock level:
| Warlock level | Beams |
|---|---|
| 1 | 1 |
| 8 | 2 |
| 15 | 3 |
| 22 | 4 |
| 29 | 5 |
| 36 | 6 |
When there is more than one target in the area of effect, the beams are split evenly between them.
It keeps firing
- Cast at a creature, or at a spot on the ground, the blast queues itself again at the same target and keeps firing until you clear your action queue.
- This happens only when a player character casts it directly, not when the blast comes from an item.
- It can be switched off per character, from the Player Menu.
Dark Pacts
Dark Pacts add effects to the blast. The save DC for those effects is 5 + (Warlock levels / 2) + your Charisma modifier, plus any Eldritch Blast DC bonus from your equipment.
Two pacts change the blast itself rather than adding an effect:
- Agonizing Blast adds half your Charisma modifier to each beam's damage, and Epic Agonizing Blast adds the whole modifier instead.
- Vitriolic Blast makes the blast ignore spell resistance.
Who gets it
Granted automatically: Warlock (level 1).
Required for
Feats: Improved Critical, Weapon Focus.
