Skip to content

In-game map

The map you open in game, replacing the game's own. It draws the same world as the world map on the website, and adds everything that needs a character standing somewhere: where you are, what you have explored, your party, what is hunting you, and where your quests are.

Open it the way you always opened the map. There is nothing to switch on.

To get the game's own map back, use the option in the player menu.

The three views

World View shows the whole world, every area as its own map picture. Zoomed all the way out, the World View can be slow, because of limits of the in-game interface.

Region shows one region close up, for an area that is part of a region. Example: Benzor is a region, and it lists all the areas of Benzor, including its interiors and the minor areas around it.

Current Area shows the area you are standing in, and follows you when you walk through a door.

Back returns to wherever you were looking before. It is a history, not a step up the map.

Getting around

Drag to pan, or use the < ^ > direction buttons. The touch checkbox turns dragging on the map off.

The wheel zooms around the cursor; − and + zoom around the middle. Fit jumps and zooms to where your character is standing. If your area is not on the world map, Fit zooms the world map all the way out instead.

Type in the search box to find a place by name, and click a result to centre on it.

Click any area to select it. The panel then gives its size, whether it is underground, its danger rating and who gives quests there.

Show this area opens it.

What the markers mean

  • Gold arrow - you, pointing the way you are facing.
  • Diamonds - your party: pale for other players, blue for henchmen, familiars and animal companions and summons.
  • Gold diamond - a way out: a door or an area transition.
  • Purple circle - a portal.
  • Blue circle - a boat dock.
  • Red diamond - a hostile your character can see or hear.
  • White X - a corpse.
  • Red diamonds and white Xs are off until you tick the hostiles box.
  • Green dot - someone who gives quests.

There are no tooltips. Click a marker - a way out, a hostile, a quest target - and its name appears along the bottom of the map. Click it again to clear it.

Quest markers

Only for quests you are actually on:

MarkerMeans
Yellow !someone to speak to, new quest
Green tickan ongoing delivery target
Red xan ongoing kill target
Orange squarean ongoing destroy target
Blue circlean ongoing scouting target

The lines between areas

Grey is a transition you can walk, blue a boat, red a portal, and gold a journey someone arranges for you. The Show boxes turn each kind on and off.

Select two areas and the panel works out a route between them.

Fog

Anywhere you have not explored is blacked out in the Current Area view, the same as the old minimap. Walking there reveals it, and it stays revealed.

The small map

The move icon at the top right opens a small mini-map you can leave on screen while you play. − and + resize it. Lock pins it in place and hides its title bar.

It reopens by itself if it was on screen when you logged out.

What the map remembers

The line filters, the POI names box, the hostiles box, and the small map's lock and position are settings of the account, not of one character: every character on your key opens the map the same way. The small map's position and size are kept per device, so a size you chose on a phone does not follow you to a desktop.

Fog is the exception. What you have explored belongs to the character that walked there.

See also