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Healing

Most healing works the way the base game does. Two things here differ:

  • A full heal you use on yourself from an item heals less each time you repeat it.
  • Healing kits scale with your Heal skill.

Healing fatigue

Using a full heal from an item on yourself gives you Healing Fatigue. Each further one heals less:

Fatigue when you use itYou are healed forIt becomesAnd steps back down after
none100%level 124 seconds
level 175%level 218 seconds
level 250%level 312 seconds
level 325%no further-

The step-down timer runs from your last full heal from an item.

Healing Fatigue is applied only when all three are true:

  • the heal is a full heal
  • it came from an item
  • you used it on yourself

A full heal cast as an innate spell or ability does not fatigue you, and neither does one an ally uses on you.

Healing kits

A kit does not heal a fixed amount. It heals:

(roll + Heal ranks / 5) x the kit's level
  • roll is a d20 in combat and a flat 20 out of combat.
  • A level 10 kit used by a character with 40 ranks of Heal heals 280 hit points out of combat, and between 90 and 280 in combat.

See also