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Tips

Rules that are easy to miss. Each one is explained in full on the page it links to.

Dying

  • Below level 5 a death costs no experience at all, and below level 40 you can never lose a level: the overflow becomes a debt instead. Resurrection
  • You keep your equipment when you die. What falls on the ground is another player's corpse you were carrying, and anything you stole. Death
  • Only a party member can resurrect you. Parties
  • A god sometimes catches you when you die - but only if you have a deity. A character without one is never caught. Death

Money and things

  • Gems and tokens belong to the account, not the character, and so does the vault. A gem picked up by one character is usable by every other character on the account. Sockets, Tokens
  • A 24-hour listing on the trade post is free. The fee only starts at 48 hours, and it is charged when the item sells, not when it is listed. Trade post
  • All the copies of one gem share a single socket. Sockets
  • Banking experience costs 25% of it. Vault

Groups and dungeons

  • A party spread more than 8 levels apart earns no experience. Neither does one whose average level is more than 4.5 below its highest member. Parties
  • To be paid for a kill you must be within 50 metres of it and alive. Parties
  • A dungeon instance can only be destroyed in its first 5 minutes, before anything has happened in it. Dungeons
  • A raid boss goes berserk 20 minutes into the fight. Bosses

Fighting other players

  • Nobody can attack you until you have both marked each other as enemies. PvP
  • In a Battle Royale you may carry anything in, but only items of item level 16 and below can be worn or used inside. Battlegrounds

See also