War Domain, Battle Mastery
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Metamagic allowed | Extend |
How it works
- It grants 2 points plus one per five Cleric levels, as attack bonus, Constitution and Dexterity all at once, and the same amount again as bonus damage - divine, or negative if you are evil.
- It also grants damage reduction of twice that amount, bypassed only by +5 weapons, or +6 from Cleric level 30 and +7 from level 40.
- It lasts 2 turns plus your natural Charisma modifier - gear does not count - and cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: War Domain Powers.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes