Summon Mephit
Summoning abilities allow creatures to enlist the aid of extraplanar allies at will. The following types of Summons are available in the game: Summon Tanar'ri: Summons a succubus to aid the caster in combat Summon Celestial: A percentage chance of summoning one of the following creatures: lantern archon, hound archon, or trumpet archon. Summon Mephit: A percentage chance of summoning a mephit (if the caster is a mephit, it will attempt to summon another mephit of its own type). Summon Slaadi: A percentage chance of summoning a red slaad or green slaad according to creature's HD.
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 5 - no class learns it from a spellbook |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a spot on the ground, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes