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Generated

Spike Growth

Covers the terrain with small spikes. Any creature will suffer (Caster Level / 5) * 1d6 + 2 points of piercing damage each round that they remain within the afflicted area. A passed Reflex save halves the damage received and prevents a movement speed reduction of 30%. If affected by the speed reduction, the effect is permanent until the creature leaves the area of effect.

SchoolTransmutation (opposed by Conjuration)
Spell levelDruid 3
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Duration1 round / level
SaveReflex partial
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The area lasts one round per caster level. Extend doubles that, and Empower adds half again.
  • Each round inside it does one six-sided die of piercing damage per five caster levels, plus 2, with a Reflex save for half, and movement is slowed by 30% while you stay in it.

Where it comes from

Cleric domain: Plant (level 3).

See also