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Pulse, Poison

Pulse: (several effects, depending on ability name) Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all creatures, friend or foe, within 5 meters. For ability drain: All hostile creatures in the area of effect have to pass a Fort Saving Throw against negative or have their ability reduced by (creature level / 5) permanently. For level drain: All hostile creatures in the area of effect have to pass a Fort Saving Throw against negative or have their level being reduced by 1 permanently. For disease, poison: All hostile creatures in the area of effect have to pass a Fort Saving Throw against disease|poison or be diseased|poisoned permanently. (disease and poison type scale with creature level) For death: All hostile creatures in the area of effect have to pass a Fort Saving Throw against Death or die. For drown: All hostile creatures in the area of effect have to pass a Fort Saving Throw against Death or die. It won't affect undead, construct, elemental races.

SchoolEvocation (opposed by Conjuration)
Spell levelinnate level 5 - no class learns it from a spellbook
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act

How it works

  • The save DC is 10 + the creature's levels.

See also