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Pulse, Cold

Pulse: damage Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all creatures, friend or foe, within 5 meters. All hostile creatures in the area of effect have to make a Reflex Saving Throw vs the element of the attack, and receive (creature level / 2) + (creature level / 20) * d6 as damage (d4 if divine, negative. d3 if slashing). If the Save is passed, only half of the damage is received. For Pulse Wirlwind: If the save is not passed, the target is also knocked down for 2 rounds. Damage can be Cold, Fire, Electric, Sonic, Divine, Negative, Slashing.

SchoolEvocation (opposed by Conjuration)
Spell levelinnate level 5 - no class learns it from a spellbook
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act

How it works

  • The save DC is 15 + half the creature's levels.
  • A boss or a unique creature adds a tenth to both the damage and the DC.

See also