Psionic Charm Monster
Psionic Charm Monster : Target must make Will save ( DC 17) or be stunned for 4 rounds.
| School | Enchantment (opposed by Illusion) |
| Spell level | innate level 3 - no class learns it from a spellbook |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- The save DC is 17 and the confusion lasts 4 rounds.
- It cannot take a player: against a player, a player's summons, a quest giver or anything unable to move, it dazes instead.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes