Nature's Balance
All enemies within the area of effect have their spell resistance lowered by 1d4 for every 5 caster levels. All allies within the area of effect are healed for 1d10 Hit Points per caster levels + caster level. Undead are harmed instead.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 8 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 5 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | No |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Enemies also lose 2 points of Armour Class, and both that and the spell resistance loss last one round per four caster levels.
- The caster is never caught by the harmful half.
Where it comes from
Cleric domain: Plant (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes