Mass Heal
All allies within the area of effect are restored to 100 + (10 caster level) hit points (or full Hit Points, if caster level >= 30). Healing spells have a reverse effect on undead, harming instead of healing them: an undead target takes 100 + (10 caster level) points of damage, and from caster level 30 that damage is capped at half of the creature's current Hit Points.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Cleric 8, Druid 9 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Area of effect | 3.33 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- An undead target takes 100 + 10 per caster level, and from caster level 30 that is capped at half of what the creature has left.
- It reaches everyone within 3.33 metres, whether the caster can see them or not.
Where it comes from
Cleric domain: Healing (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes