Magic Circle against Evil
Magic Circle against Evil surrounds the caster with a moving circle of protection. Every ally inside it gains a +1 deflection bonus to Armour Class and a +1 bonus on all saving throws against evil creatures, and is immune to their mind-affecting spells. The circle lasts one hour per caster level.
| School | Abjuration (opposed by Conjuration) |
| Spell level | innate level 3 - no class learns it from a spellbook |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Area of effect | 3.33 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Hour / Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It puts an aura on the caster that moves with them, and lasts one hour per caster level. Extend doubles that, and Empower adds half again.
- Everyone standing inside gains +1 deflection to Armour Class and +1 to every saving throw, both only against evil creatures, and cannot be touched by mind-affecting magic from them.
- The bonus holds only while you stay in the circle.