Implosion
The caster creates a vortex of destruction that tears asunder all living things with pure damage within its area of effect, reducing their Hit Points to 1d4 unless they make their saving throw.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 9 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Note | Death Immunity does not protect against this spell. |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- Everyone within 3.33 metres is slowed by half for a round first, and the save against the implosion itself is at your usual DC plus 1.
- It does not kill outright: the target is left on 1 to 4 hit points, whatever it had before.
- The save is Fortitude, not Reflex, and spell resistance stops it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes