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Howl, Sonic

Howl: (several effects, depending on ability name) Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 10 meters. For confuse|daze|fear|paralysis|stun: All hostile creatures in the area of effect have to pass a Saving Throw or gets confused|dazed|frightened|paralyzed|stunned for (creature levels / 10) + 1 rounds. For doom: All hostile creatures in the area of effect have to pass a Will saving Throw, if failed they receive: -2 to attack rolls, -2 to skill checks, -2 to damage for (creature levels / 10) + 1 rounds. For sonic: All hostile creatures in the area of effect have to make a Fort Saving Throw vs Sonic, and receive (creature level / 2) + (creature level / 10) * d6 as sonic damage.If the Save is passed, only half damage is taken. For death: All hostile creatures in the area of effect have target have to pass a Fort Saving Throw against Death or die.

SchoolEvocation (opposed by Conjuration)
Spell levelinnate level 5 - no class learns it from a spellbook
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal
Can be aimed atyourself
Area of effect10 metre radius
Counts as an attackYes - casting it on someone is a hostile act

How it works

  • The save is Fortitude, at DC 15 + half the creature's levels, and the damage is a quarter of its levels plus a tenth, in six-sided dice.
  • Doors and placeables in earshot take double damage.

See also