Howl, Fear
Howl: (several effects, depending on ability name) Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 10 meters. For confuse|daze|fear|paralysis|stun: All hostile creatures in the area of effect have to pass a Saving Throw or gets confused|dazed|frightened|paralyzed|stunned for (creature levels / 10) + 1 rounds. For doom: All hostile creatures in the area of effect have to pass a Will saving Throw, if failed they receive: -2 to attack rolls, -2 to skill checks, -2 to damage for (creature levels / 10) + 1 rounds. For sonic: All hostile creatures in the area of effect have to make a Fort Saving Throw vs Sonic, and receive (creature level / 2) + (creature level / 10) * d6 as sonic damage.If the Save is passed, only half damage is taken. For death: All hostile creatures in the area of effect have target have to pass a Fort Saving Throw against Death or die.
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 5 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal |
| Can be aimed at | yourself |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- The save DC is 12 + a third of the creature's levels.
- It goes out in every direction, not in a cone, and the creature making the noise is unaffected by it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes