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Hammer of the Gods

The caster smites at the target location with divine light for [1d8 x (caster level / 2)], up to 5d8 + [1d8 x (caster level / 2) - 5], up to 12d8 at caster level 40. Enemies that make a Will save take half damage and avoid being dazed for 1 + (caster level / 10) rounds, up to a maximum of 5 rounds at caster level 40.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 4
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect6.67 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DurationInstant
SaveWill Partial
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • A Hammer of the Gods spell enhancement on your gear adds its damage to every target.
  • It strikes everyone within 6.67 metres whether you can see them or not.

Where it comes from

Cleric domain: Sun (level 3).

See also