Glyph of Warding
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per 2 caster levels (up to 5d8) + 1d8 per 3 caster levels after caster level 10 (maximum 15d8) to all creatures within the area of effect. After being triggered, the glyph dissipates.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Cleric 3 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 2.5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Sonic |
| Duration | 1 Turn / 2 Level |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The area lasts one turn per caster level. Extend doubles that, and Empower adds half again.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes