Gaze, Charm
Cone: (several effects, depending on ability name) The creature unleashes energy in the form of a cone in front of it (11 meters long), hitting all hostile creatures in the area of effect. For charm, confusion, daze, dominate, stun, slow, paralyze, fear: All hostile creatures in the area of effect have to pass a Saving Throw or gets charmed|confused|dazed|dominated|stunned|slowed|paralyzed|frightened for (creature levels / 10) + 1 rounds. For death: All hostile creatures in the area of effect have to pass a Fort Saving Throw against Death or die. For Destroy Evil|Good: All hostile creatures in the area of effect with that alignment have to pass a Will Saving Throw against death or die.
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 5 - no class learns it from a spellbook |
| Range | Short - 8 metres |
| Components | Somatic |
| Can be aimed at | a creature, an item or a placeable |
| Area of effect | 11 metre cone |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- The save DC is 12 + half the creature's levels.
- It reaches everything in an 11 metre cone in front of the creature, and the cone grows with the creature's size.
- It cannot take a player: against a player, a player's summons, a quest giver or anything unable to move, it dazes instead.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes