Flame Strike
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (up to 15d6) + 1d6 per 2 caster levels after caster level 15 (maximum 27d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 5, Druid 4 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The dice are split evenly between fire and divine and an odd one is dropped, so level 40 gives 13 dice of each.
- It reaches 3.33 metres whether the caster can see the targets or not, and burns doors and placeables as well.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes