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Flame Strike

A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (up to 15d6) + 1d6 per 2 caster levels after caster level 15 (maximum 27d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 5, Druid 4
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect3.33 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorFire
DurationInstant
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The dice are split evenly between fire and divine and an odd one is dropped, so level 40 gives 13 dice of each.
  • It reaches 3.33 metres whether the caster can see the targets or not, and burns doors and placeables as well.

See also