Creeping Doom
The caster summons a mass of biting and stinging insects which causes 1d6 points of damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (ie. 1d6 for the first round, 2d6 for the second, 4d6 for the third, 7d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Druid 7 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 6.7 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- The area lasts one round per caster level. Extend doubles that, and Empower adds half again.
Where it comes from
Cleric domain: Plant (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes