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Creeping Doom

The caster summons a mass of biting and stinging insects which causes 1d6 points of damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (ie. 1d6 for the first round, 2d6 for the second, 4d6 for the third, 7d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.

SchoolConjuration (opposed by Transmutation)
Spell levelDruid 7
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, a spot on the ground, an item, a door or a placeable
Area of effect6.7 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Duration1 Round / Level
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The area lasts one round per caster level. Extend doubles that, and Empower adds half again.

Where it comes from

Cleric domain: Plant (level 7).

See also