Cone of Frost
Cone of: damage The creature unleashes energy in the form of a cone in front of it (11 meters long), hitting all hostile creatures in the area of effect. All hostile creatures in the area of effect have to make a Reflex Saving Throw vs the element of the attack, and receive (creature level / 2) + (creature level / 20) * d6 as damage. If the Save is passed, only half of the damage is received. Damage can be Acid, Cold, Fire, Electric, Sonic.
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 5 - no class learns it from a spellbook |
| Range | Short - 8 metres |
| Components | Somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, a door or a placeable |
| Area of effect | 11 metre cone |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- The save DC is 15 + half the creature's levels.
- The cone grows with the size of the creature breathing it, and doors and placeables in it take the damage too.
- A boss or a unique creature adds a tenth to both the damage and the DC.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes