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Generated

Bolt, Knockdown

Bolt: (several effects, depending on ability name) The creature fires a bolt of energy at its target, and attempts to hit with a ranged touch attack. For charm, confusion, daze, dominate, stun: If hit, the target will have to pass a Will save against Mind Spells, or be charmed|confused|dazed|dominated|stunned for (creature levels / 10) + 1 rounds. For slow, paralyze, entangle: If hit, the target will have to pass a Reflex save, or be slowed|paralyzed|entangled for (creature levels / 10) + 1 rounds. For knockdown: If hit, the target will have to pass a Reflex save,or be knocked down for 1d2 + 1 rounds. For disease, level drain, poison: If hit, the target will have to pass a Fortitude save against disease|negative|poison, or be diseased|level drained (1 level)|poisoned permanently. (disease and poison type scale with creature level) For death: If hit, the target has to pass a Fort Saving Throw against Death or die.

SchoolEvocation (opposed by Conjuration)
Spell levelinnate level 3 - no class learns it from a spellbook
RangeMedium - 20 metres
ComponentsSomatic
Can be aimed ata creature, a door or a placeable
Counts as an attackYes - casting it on someone is a hostile act

How it works

  • The save DC is 10 + half the creature's levels + its Wisdom modifier.

See also