Aura of Vitality
All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 7 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- It reaches allies within 10 metres, whether the caster can see them or not.
Where it comes from
Cleric domain: War (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes