Aura of Doom
| School | Enchantment (opposed by Illusion) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Can be aimed at | yourself or an item |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- It stays up until you turn it off, and using the ability again turns it off.
- It cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Aura of Doom.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes