Lore
Lore allows a character to identify unknown magic items.
| Ability | Intelligence |
| Requires training | No - it works with no ranks in it |
| Armour check penalty | None |
| Available to | Every class |
How it works
Check. A roll against an unidentified item's value to determine magical properties that the item may possess.
Special. Bards are able to identify items more easily than other classes. Various spells and items can also give a character a bonus to their lore skill.
Use. Automatic every time the character examines an item.
- There is no roll and no examining. An item is identified as soon as it enters your inventory, if its full value is within what your ranks cover.
- An item above that value stays unidentified, however often you examine it.
- The identify command identifies everything already in your inventory that your ranks cover, in one go. It needs at least 1 rank.
Skill point cost by class
One point per rank: Arcane Archer, Assassin, Barbarian, Bard, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Monk, Northern Templar, Paladin, Pale Master, Purple Dragon Knight, Ranger, Red Dragon Disciple, Rogue, Shadowdancer, Shifter, Skald, Sorcerer, Warlock, Weapon Master, Wizard.
Required for
| Class | Ranks needed |
|---|---|
| Northern Templar | 5 |
| Red Dragon Disciple | 8 |
| Skald | 5 |
