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Frost Armor

Northern Templar gains 10% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.

Type of featClass
UseAutomatic.
Prerequisitesnone - it is granted at Northern Templar level 1 or 5 or 10 or 15 or 20

What it grants

  • Frost Armor I: 10% immunity to cold damage
  • Frost Armor II: 15% immunity to cold damage
  • Frost Armor III: 25% immunity to cold damage
  • Frost Armor IV: 25% immunity to cold damage
  • Frost Armor V: 25% immunity to cold damage

How it works

  • Anyone who hits you in melee with a weapon, with gloves or with a creature attack (claw, bite, slam) takes cold damage 0.5 seconds later.
  • An unarmed hit without gloves, or with bracers, does not trigger it.
  • Damage: 1d6, +1d6 at Northern Templar level 5, 10, 15 and 20 (5d6 at level 20).
  • The damage scales with your Northern Templar level, not with Frost Armor II-V. Frost Armor I is enough for the full damage.
  • Ranged attacks and misses do not trigger it.

Variants

5 rows in the tables, one page here.

FeatPrerequisitesWhat it does
Frost Armor Inoneas above
Frost Armor IInoneNorthern Templar gains 15% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor IIInoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor IVnoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.
Frost Armor VnoneNorthern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade. Anyone who hits the Northern Templar in melee takes 1d6 cold damage back, and the first grade of this feat is enough to get all of it: the damage rises by one die at Northern Templar 5, 10, 15 and 20, to 5d6.

Who gets it

Granted automatically: Northern Templar (levels 1, 5, 10, 15, 20).

See also