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Caps and limits

This page lists the caps a character reaches - level, ability scores, attack bonus, armour class, saving throws, skills, and what a single item can give - and for each one whether A Dawn of Heroes uses the standard Neverwinter Nights value or a different one.

Three different things are called a cap, and they do not add up:

  • What an item property may hold. No item can be made past it.
  • What an effect may give. Spells, potions, feats and anything else that lands as an effect.
  • What the rules count. The +20 attack bonus cap is this kind: the bonus is on you, and the attack roll ignores the part above +20.

Character

LimitHereBase game
Character level40same
Classes on one character3up to 8
Hit points gained on level upalways the maximum for the classrolled
Ability score bought at creation18, before racial modifierssame
Negative levels100same

A natural 1 on a saving throw is not an automatic failure here. In the base game it is.

Ability scores

LimitHereBase game
From all your items together+12 per abilitysame
From effects+12, and -30 for a penaltysame
  • On one item, bonuses to the same ability do not add up: only the highest counts.
  • Bonuses from different items add up, to +12 per ability.
  • Points added at level up are not a bonus, and no cap above applies to them.

Skills

LimitHereBase game
Ranks in a class skillcharacter level + 3same
Ranks in a cross-class skill(character level + 3) / 2, rounded downsame
From one item property+50same
From effects+50same
Spellcraft ranks per +1 to saves against spellsone per 10 ranksone per 5 ranks

Spellcraft gives +1 to saving throws against spells per 10 ranks.

  • It needs at least 1 rank bought. Ranks from gear and spells then count towards the total.
  • It shares the +20 saving throw cap with save bonuses from items and effects.

A cross-class rank costs 2 skill points where a class rank costs 1. Half ranks are not tracked.

Attack bonus

How an attack roll is put together is on the attack bonus page. This is only where it stops.

LimitHereBase game
Magic attack bonus counted on the roll+20same
From one item property, attack or enhancement+20same
From effects+20same
Maximum attacks in a single flurry5same

The +20 counts the higher of your weapon's attack bonus or its enhancement bonus, plus spells and spell-like abilities. An activated feat counts as a spell-like ability. It does not count passive feats such as Weapon Focus, Epic Prowess or Epic Weapon Focus, nor feats spent on a single attack. Those add on top with no limit, so two characters with the same "+20 capped" gear can have different attack bonuses.

Armour class

LimitHereBase game
Dodge AC from every source together+20, measured after penaltiessame
From one item property+20same
Armour, shield, natural and deflection ACdo not stack - highest of each kindsame

Dodge is the only kind of AC that adds up. The cap applies to the total after penalties, so dodge AC above +20 absorbs a dodge penalty, such as from a Taunt, before the cap applies.

Saving throws

LimitHereBase game
From one item+12same
From all items and effects together+20same
A natural 1is not an automatic failurefails

Damage and defences

LimitHereBase game
Damage bonus from one item propertyup to +1000+20
Massive criticals from one item property+1000+20
Damage bonus from effects+100same
Spell resistance from one item property6032
Damage resistance, the X/- kind50same
Damage reduction, the soak kind50same
Damage immunity from one item property95%100%
Regeneration from one item property20same

Damage immunity from one item property stops at 95%. No item on this server gives 100% immunity to a damage type.

How these combine - what absorbs damage first, and what stacks with what - is on Damage and stacking.

Movement

LimitHereBase game
Speed bonus1.5xsame
Speed bonus, monk2.5x3.0x
Slowest a penalty can make you0.125xsame

Feats whose numbers we changed

These are not caps on a character. They are limits written into a feat.

FeatHereBase game
Epic self concealment, ranks 1 to 520 / 30 / 40 / 60 / 70%10 / 20 / 30 / 40 / 50%
Epic toughness, per rank30 hit points, to 300 at rank 1020, to 200
Defensive stance+6 Con, +6 dodge AC, +4 saves, +4 Str+4 / +4 / +2 / +2
Dwarven defender damage reduction63
Extra stunning attacks per day53
Epic bane of enemies damage dice32
Epic overwhelming critical die21
Improved power attack, to hit-5-10
Quivering palm base DC1210
Two-handed weapon Strength multiplier2.0x1.5x
Taunt modifier6same

Where these numbers come from

Nothing here is quoted from a description. The character and combat values come from the server's own rules settings, the item property values from the tables every item is built from, and the base game column from the same settings as Beamdog ships them. When a number changes, this page changes with it. Tell us at the foot of the page if you find one that did not.