
December HC: Fallen
- RaceVampire
- ClassesMonk 8Blackguard 2Elite Guard 30
- Level40
- AlignmentLawful Evil
Hardcore hall of fame
- StatusFallen
- Level reached40 (max)
- Created2026-01-06
- Reached max2026-01-09
- Time to max3.2 days
- Fallen2026-01-16
- Balms used0
Statistics
- 8STR
- 34DEX
- 12CON
- 12INT
- 14WIS
- 8CHA
- 77AC
- 704HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Pick Pocket21
- Tumble20
- Discipline15
- Hide5
- Disable Trap1
- Open Lock1
Feats 64
- Alertness L9
- Armor Proficiency (heavy) L9
- Armor Proficiency (light) L9
- Armor Proficiency (medium) L9
- Armor Skin L21
- Associates Control L1
- Blind-Fight L1
- Blinding Speed L27
- Cleave L1
- Collectibles Menu L1
- Crossbow Precision L15
- Dark Blessing L10
- Darkvision L1
- Deflect Arrows L2
- Devastating Blow (Light Crossbow) L30
- Devastating Critical (light crossbow) L30
- Drink Blood L1
- Elite Guard Training L15
- Epic Character L21
- Epic Elite Guard L21
- Epic Prowess L39
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L25
- Great Dexterity III L33
- Great Dexterity IV L35
- Great Dexterity V L36
- Great Dexterity VI L40
- Improved Critical (heavy crossbow) L17
- Improved Critical (light crossbow) L17
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Archery L18
- Mounted Combat L15
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L3
- Purity of Body L5
- Rapid Reload L6
- Shield Proficiency L9
- Smite Good L10
- Sniper L20
- Still Mind L3
- Stunning Fist L1
- Toughness L12
- Use Poison L9
- Weapon Focus (heavy crossbow) L11
- Weapon Focus (light crossbow) L11
- Weapon Proficiency (martial) L9
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L9
- Weapon Specialization (heavy crossbow) L13
- Weapon Specialization (light crossbow) L13
- Wholeness of Body L7
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Felicia's Swift Reply- Attack Bonus +7
- Damage Bonus Cold 2d6 Damage
- Damage Resistance Cold Resist 15 / -
- Immunity: Damage Type Cold 10%
- Immunity: Miscellaneous Knockdown
- Keen
- Light Bright (20m) Blue
- Massive Criticals 1d10 Damage
- Mighty +20
- On Crit Cast Spell Cold Brand (same as firebrand, but does cold damage) Level 6
- Regeneration +4
- Skill Bonus Discipline +10
- Skill Bonus Perform +10
Cloak Cloak of Fortification +5- AC Bonus +5
- Saving Throw Bonus Universal +5
Left Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Right Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +3
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Belt Crafted Gold Warding Buckle- AC Bonus +6
- Regeneration +2
- Immunity: Miscellaneous Knockdown
- Saving Throw Bonus Universal +4
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-01-16