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ZZZZZZZTEST WIZ Test

zercman

  • RaceLich
  • ClassWizard 40
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 12STR
  • 8DEX
  • 16CON
  • 30INT
  • 8WIS
  • 8CHA
  • 46AC
  • 560HP
  • 20BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Heal43
  • Lore43
  • Spellcraft43
  • Discipline21
  • Open Lock21
  • Spot21
  • Taunt21
  • Pick Pocket20
  • Tumble20

Feats 36

  • Archwizard L40
  • Associates Control L1
  • Blind-Fight L3
  • Collectibles Menu L1
  • Darkvision L1
  • Empower Spell L38
  • Epic Character L21
  • Epic Prowess L30
  • Epic Skill Focus (Concentration) L33
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Spell Focus (Conjuration) L32
  • Epic Spell Focus (Transmutation) L23
  • Epic Spell: Dragon Knight L26
  • Epic Spell: Epic Mage Armor L29
  • Epic Spell: Epic Warding L35
  • Epic Weapon Focus (longsword) L24
  • Epic Wizard L21
  • Extend Spell L5
  • Great Intelligence I L27
  • Great Intelligence II L36
  • Greater Spell Focus (Conjuration) L20
  • Greater Spell Focus (Transmutation) L15
  • Harm Self L10
  • Improved Critical (longsword) L18
  • Paralyzing Touch L1
  • Player Menu L1
  • Scribe Scroll L1
  • Shield Proficiency L21
  • Spell Focus (Conjuration) L12
  • Spell Focus (Transmutation) L10
  • Spell Penetration L15
  • Summon Familiar L1
  • Toughness L1
  • Weapon Focus (longsword) L9
  • Weapon Proficiency (martial) L6
  • Weapon Proficiency (wizard) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Skill Bonus Concentration +15
    • Skill Bonus Pick Pocket +15
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
    • Spell Resistance 42
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Skill Bonus Concentration +15
  • Right Hand Trident
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Acid 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Electrical 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Concentration +15
    • Skill Bonus Pick Pocket +15
Export sheet (text)

Last played 2026-08-04