ZZZZZZZ TEST MAGE Test
- RaceCelestial
- ClassesCleric 29Divine Champion 10Monk 1
- Level40
- AlignmentLawful Good
Statistics
- 8STR
- 14DEX
- 14CON
- 10INT
- 38WIS
- 8CHA
- 62AC
- 700HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Tumble40
- Discipline5
Feats 49
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L25
- Associates Control L1
- Blind-Fight L12
- Cleave L40
- Collectibles Menu L1
- Divine Wrath L15
- Epic Character L21
- Epic Cleric L31
- Epic Spell Focus (Evocation) L39
- Epic Weapon Focus (shuriken) L27
- Evasion L40
- Extend Spell L18
- Flurry of Blows L40
- Fly L1
- Great Wisdom I L21
- Great Wisdom II L21
- Great Wisdom III L23
- Great Wisdom IV L24
- Great Wisdom IX L36
- Great Wisdom V L30
- Great Wisdom VI L33
- Great Wisdom VII L33
- Great Wisdom VIII L36
- Great Wisdom X L39
- Greater Spell Focus (Evocation) L12
- Heal Ally L10
- Improved Unarmed Strike L40
- Lay on Hands L11
- Magic Domain Powers L1
- Monk AC Bonus L40
- Player Menu L1
- Sacred Defense L12
- Shield Proficiency L1
- Smite Evil L13
- Spell Focus (Evocation) L9
- Stunning Fist L40
- Toughness L1
- Trickery Domain Powers L1
- Turn Undead L1
- Weapon Focus (shuriken) L15
- Weapon Focus (spear) L3
- Weapon Proficiency (exotic) L14
- Weapon Proficiency (martial) L11
- Weapon Proficiency (monk) L40
- Weapon Proficiency (simple) L1
- Zen Archery L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Shurikens- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Enhancement Bonus +6
- Damage Bonus Magical 1d12 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
- Haste
- Ability Bonus Wisdom +6
- Ability Bonus Strength +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
- Ability Bonus Strength +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Bolts Bolts- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 2d6 Damage
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
Export sheet (text)
Last played 2026-08-04